SpelCompiler
still uses bytecode level 1.5 and does not consistently guard against concurrent class loading. Let's revisit this for 5.3.1, in preparation for the long-lived 5.3.x line.
SpelCompiler
still uses bytecode level 1.5 and does not consistently guard against concurrent class loading. Let's revisit this for 5.3.1, in preparation for the long-lived 5.3.x line.